![]() ![]() The first person to find it gets to play the Big Daddy, along with the health and armour you'd expect.Īccording to Digital Extremes, "You couldn't do BioShock multiplayer without The Big Daddy," but there are clearly some balancing issues to be addressed. This revelation is reflected in the multiplayer to an extent with each match featuring a randomly spawned pick you're able to set a firetrap in order to burn your enemies).Īs we revealed a few issues ago, in the single-player mode you step into the sizeable boots of a Big Daddy (the first Big Daddy in fact). The environment is also key to success (eg. With players joining the match, we were witness to a six-player free-for-all, with combatants electing to either buy preset weapon packs or design their own.Ī variety of combat methods were on display, including pistol, shotgun and electrobolt with the plasmids having both a quickfire mode as well as slower charge mode. of justifying up to 10 players running around Rapture butchering each other, and that is exactly what we get to see, with some iconic locations rebuilt from the ground up, including the Kashmir Restaurant and the Mercury Suites. The crux of the combat involves taking aesthetic tools and turning them into combat plasmids, thus using all of the elements of the game's toolset Telling the story of Jacob, a welder-cum-plasmid tester at the dubious Sinclair Solutions. Whereas the single-player part of BioShock 2 takes place 10 years after the events of the first game, the multiplayer takes place 10 years before, during the so-called fall of Rapture. Nevertheless, being given someone else's game and told to make a multiplayer version must be fairly daunting, particularly given BioShock's strong narrative bent That said, the multiplayer element of BioShock 2 wn comes replete with its own story. Their familiarity as well as their tremendous multiplayer experience made them the perfect fit'.ĭigital Extremes clearly know what they're doing when it comes to the online shooty thing. At that point we had already started incorporating with Digital Extremes on BioShock PS3. So we knew we had to find a dedicated team to make sure that the multiplayer was the best and most BioShock-y it could be. Miller explained, We knew it was a perception that adding multiplayer somehow diluted the focus to the detriment of single-player. Today is exciting for us because we're showing the entire BioShock 2 experience."Īs for the thinking behind drafting in another developer to do the multiplayer. We've only been talking about single-player. Arguably even more excited than the default "really" mode was 2K Marin senior producer, Melissa Miller, who beamed, "We've only been talking about half the game. That multiplayer mode was unveiled at E3 in a booth decked out to look like the innards of Rapture, and those involved were - in common with every single American in the games industry -"really excited". In fact rather than do it themselves, 2K have gone to the professionals, roping in genre specialists Digital Extremes, who have honed the multiplayer experience over the past decade, primarily with the Unreal and Unreal Tournament series. Those churlish gripes should be quashed later this year when BioShock 2 rocks up featuring not only a fully-fledged single-player sequel, but a brand new multiplayer mode. While 2007's BioShock was showered with nearuniversal praise - picking up no less than 50 Game of the Year awards - a small minority of miseries half-heartedly grumbled about there being no multiplayer mode. ![]()
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